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61. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Gizznitt Malikite wrote: 1Robert McNamara1 wrote: ... I'm not a fan of forcing the thieves to destroy the structure. One of the beauties of the ESS, is I really don't have a strong desire to blow it up (as a thief) because I'd hope to ra...
- by 1Robert McNamara1 - at 2014.01.22 22:47:00
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62. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
MeBiatch wrote: if i were trying to take from the ESS and i was a negative... i would just do share all as it would ensure i get some ISK and it only takes 20 seconds. perhaps it should be standings based... if you have negative standings then...
- by 1Robert McNamara1 - at 2014.01.22 22:16:00
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63. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
If we really want to drive conflict and encourage small gangs we need something different. Sure, Null-bear ratters could anti up a bit of earnings for greater average payout. And Pirates could make a play to take that anty. The current proposal do...
- by 1Robert McNamara1 - at 2014.01.22 19:51:00
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64. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Jenn aSide wrote: if the ESS disabled ALL cynos (even covert) around it for 250km, you'd never hear me complain about the thing ever. But yea, as it stands now, it's just cyno/hotdrop bait. As has been said, it's just going to mean "hey, someon...
- by 1Robert McNamara1 - at 2014.01.21 18:10:00
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65. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Initially I liked these. But after a lot of internal discussion I've been made to realize that these add 'fiddly' to an activity that's very straight forward. PVE is one of the least complicated actions and most readily adopted in the player base...
- by 1Robert McNamara1 - at 2014.01.21 15:37:00
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66. Bake Sale (plex drive) for a second "Jita" node - in Jita Park Speakers Corner [original thread]
I'd really like to see a second Jita sized node available for Eve. I'm even willing to pitch in some plex to make it happen. I figure there's other null pilots and even Jita traders who feel the same. I know it would just be a band aid. I acknowle...
- by 1Robert McNamara1 - at 2014.01.20 20:37:00
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67. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
Best Renter Nerf Ever. People who own their space, and can defend it, probably will sort out the use of this tool. They gain a boon for having it and defending it (extra 5.5% income over their current income). If an alliance mate of mine steals a...
- by 1Robert McNamara1 - at 2014.01.14 20:33:00
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68. Cargo scanning Mobile Depots - in Player Features and Ideas Discussion [original thread]
please let me cargo scan mobile depots even if they're reinforced. I want to know just how much of a pain in the ass I need to be to ratters in my space.
- by 1Robert McNamara1 - at 2014.01.12 00:31:00
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69. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
MSI + Bubble = Nuli-T3 only effective combat probing platform.
- by 1Robert McNamara1 - at 2014.01.06 20:13:00
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70. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
2 things Space Jammer. When active on grid it disables drone assist for everyone as the targeting ship no longer can communicate with someone else's drones. Battle Standard. When active on grid all fleet mates enjoy 1% ROF bonus, but more import...
- by 1Robert McNamara1 - at 2013.11.13 16:39:00
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71. Sticky:Dev blog: The Interbus Ship Identification System (ISIS) - in EVE Information Portal [original thread]
Put those ship Icons in the overview!!! boxes of different sizes is suddenly not good enough for my eyes.
- by 1Robert McNamara1 - at 2013.11.12 19:35:00
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72. Did CCP actually do that? - in Live Events Discussion [original thread]
Sad I missed this. All hail our new Angel overlords!
- by 1Robert McNamara1 - at 2013.11.08 15:04:00
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73. Sticky:Dev blog: License to kill: Certificates Overhaul - in EVE Information Portal [original thread]
the certificate system has always contained needless 'Elite certs.' I think people like completing stuff like this. It's why video games provide a % Complete stat for your save game. This is the eve equivalent. I also think CCP is wise to dump ...
- by 1Robert McNamara1 - at 2013.10.01 15:01:00
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74. Sticky:Dev blog: License to kill: Certificates Overhaul - in EVE Information Portal [original thread]
http://cdn1.eveonline.com/www/newssystem/media/65175/1/SC_Icons_Branded.png This could be made a touch more intuitive. Red is worse than grey generally. Give Red/Yellow/Green a shot. Red - do not own/not injected >Yellow - injected, not h...
- by 1Robert McNamara1 - at 2013.09.30 19:28:00
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75. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
1Robert McNamara1, 50
- by 1Robert McNamara1 - at 2013.08.01 20:00:00
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76. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: In Overview Settings > Filter > States, have every toggle set as an [IF,And+Or] statement instead of an [IF,AND] but sometimes [IF,OR]; Making setting up overviews more intuitive. Keywords: UI, Overview, Intuitive Design Note...
- by 1Robert McNamara1 - at 2013.07.11 22:33:00
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77. Sticky:CSM Guest Blog: "Reasonable Things" Crowdsourcing - in EVE Information Portal [original thread]
Suggestion: Provide in-game tools to edit the Font and Color of Overview settings and the overview display itself. Keywords: UI, Overview, usability. Note: This would save players from exporting overview settings, loading XML into Notepad++, pr...
- by 1Robert McNamara1 - at 2013.07.11 22:28:00
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78. Soft Migration of systems to other nodes. - in Player Features and Ideas Discussion [original thread]
War Kitten wrote: I'm not sure how your proposed system is different from what we have now. Even if there aren't any aggression timers going, the people in the systems that you shut down will still get disconnected. It's not any more seamless t...
- by 1Robert McNamara1 - at 2013.07.05 21:10:00
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79. Soft Migration of systems to other nodes. - in Player Features and Ideas Discussion [original thread]
Atum wrote: I have a couple of ideas that may or may not work for CCP, but without knowing the underlying OS and hypervisor infrastructure, they could be nothing more than pipe dreams. Put em out there man. I don't know how the underbelly of...
- by 1Robert McNamara1 - at 2013.07.05 17:44:00
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80. Soft Migration of systems to other nodes. - in Player Features and Ideas Discussion [original thread]
Swiftstrike1, Yes the system you describe is already in practice. It's what allowed the fight where multiple titans, supers, and capitols to die in Asakai to occur. Pretty awesome really. In that fight, everyone was on point and those solar syste...
- by 1Robert McNamara1 - at 2013.07.05 17:36:00
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